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Set up a Secret Word mechanism
Updated over a month ago

Description

Launch a Secret Word competition where participants have to guess a mystery word. Reward the players at the end of the game with a draw from all the participants.

Test this mechanism and download the documentation (assets, psd templates, renderings).

Configuration stages

Secret Word consists of the following sections:

  • Settings: to determine the general parameters of your campaign.

  • Home screen: to import the legal documentation for your game (rules, privacy policy, etc.) and set the parameters for the home page.

  • Registration form to choose the fields for your form and set its design parameters.

  • Concept: to define the parameters of the game and its design, export the entries and manage the follow-up of your campaign (e.g. prize draws or limitations). This article will focus on this section in particular.

  • Thanks page (optional): to thank your participants at the end of the game and/or inform them of your next news item.

  • Publication: to activate and distribute your campaign to your audience.

To see the different options available for each section, we recommend that you read the articles associated with them.

Secret Word design

Before getting started, we recommend that you read this article, which explains the basics of creating graphics on Socialshaker: Creating the graphics for your campaign.

As with all the other mechanics, you can choose between using the templates provided or importing your own template. If you choose the latter option, you will need to create the following elements for this mechanic:

  • Campaign background (1920x1080px recommended).

  • Desktop home page background (810x700px recommended) and Mobile home page background (480×710px recommended).

  • Desktop (810x700px recommended) and Mobile (480×710px recommended) form page background.

  • Game page background (810x700px recommended) - no Mobile image for this background, it will be resized automatically.

  • Image for sharing on social networks (810x700px recommended).

  • Illustration image (400x400px recommended).

Note that you can use the campaign background as the default background for all pages on Mobile by ticking the appropriate box :


Concept

General settings

This tab lets you set the number of attempts per game and the word to be guessed.

Appearance

This module lets you import game backgrounds and customise the rendering of your texts and buttons. Only the Desktop background can be uploaded, and it will be resized to display on Mobile as well. If you wish, you can force the display of your campaign background for the Mobile version - this operation is carried out in the "Configuration ’ section of your campaign.

You can add the image associated with the mystery word to be guessed. Then customise the rendering of the input zone, the error notification message, the rendering of the message and the validation button.


Shares

To find out how to share your quiz on social networks, we recommend you read this article: Share your campaign on social networks.

Random drawing

A draw is used to determine the winners of your quiz campaign. To find out how to draw lots on a Secret Word and what criteria are taken into account, we recommend you read this article: Draw.


Limits

By default, each participant can play as much as they like in the campaign. To set up game limits, click on "Limit type ’ and choose one of the options:

  • limit per day

  • limit by campaign

  • limit by IP

You must then enter a number corresponding to the desired limit - don't forget to change it in the text that will be displayed to the participant if they reach this limit.

You can also limit the maximum number of participants in a Secret Word campaign. Set this number in the "Limit on total entries ’ field - you can also change the text that will be displayed to all participants who try to play after this limit has been reached.

✍️ Note: the text page displayed when a limit is reached will use the colour codes of your Menu (defined background colour + white text).

Data export

You can export 2 types of file containing participation data:

  • Participants export: includes the data of all the participants in your campaign. You'll find this either in the ‘List of participants “ module in the ”Mechanics’ section, or via the ‘Export and Tracking “ choice in the ”Actions’ button for your campaign in the Dashboard.

  • Newsletter participants export: includes only the data of subscribers to your newsletter if you have activated this field on the form. You'll find it via the ‘Export and Tracking “ option of your campaign's ”Actions’ button in the Dashboard.

⚠️ Warning: The answers submitted will not appear in the export. If the participant finds the mystery word, then the value ‘1’ is displayed in the ‘finish Game’ column.

Q&A

Is it possible to export the words entered by participants?

It is not possible to export the words entered by your participants in the game.

How do I know if the participant has found the mystery word?

Export the participant data for your campaign and go to the ‘Finish game’ column. 1 means that the participant has found the mystery word, while 0 means that the participant has not.

How can I modify my campaign once it has been activated?

You can, of course, modify your campaign at any time - just make the changes you want and confirm them using the ‘Confirm’ button at the bottom of the page.

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