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Set up a Gift Rain mechanism
Updated over a week ago

Description

Launch a competition in the form of a Gifts Rain mechanic. The player has to collect 3 gifts that fall from the sky. They are then invited to open the 3 gifts to find out if they have won. This game is based on the instant win system. The mechanics are fun, and the player enters a real game, where they have to move the receptacle and avoid the malus to collect the gifts. You can personalize the game in your own colors, to showcase your world or the rewards to be won.

Test this mechanic and download the documentation (assets, psd templates, renderings).

Configuration steps

To find out more about the very first steps in creating a campaign, we recommend that you start with the following article: General guide to a marketing campaign.

Gifts Rain consists of the following sections

  • Settings: to determine the general parameters of your campaign.

  • Home screen: to import the legal documentation for your game (rules, privacy policy, etc.) and configure the home page.

  • Registration form: to choose the fields for your form and set its design parameters.

  • Concept: to define the parameters of the game and its design. This article will focus on this section in particular.

  • Publication: to activate and distribute your campaign to your audience.

To see the different options available for each section, we recommend that you read the articles associated with them.

Gifts Rain design

Before getting started, we recommend that you read this article, which explains the basics of creating graphics on Socialshaker: Creating the graphics for your campaign. As with all the other mechanics, you can choose between using the templates provided or importing your own template.

If you choose the latter option, you will need to create the following elements for this mechanic:

  • Campaign background (1920x1080px recommended).

  • Desktop home page background (810x700px recommended) and Mobile home page background (480×710px recommended).

  • Desktop (810x700px recommended) and Mobile (480×710px recommended) form page background.

  • Game page background (810x700px recommended) - no Mobile image for this background, it will be resized automatically.

  • Image for sharing on social networks (810x700px recommended).

  • Image of the ground under the gifts: 810x60px

  • Image of the character: 150x225px

  • Image of the gift container: 150x225px

  • Image of the remaining gift in the header: 32x32px

  • Gift 1 image: 100x100px

  • Gift 2 image: 100x100px

  • Shared image: 1200x630px

Note that you can use the campaign background as the default background for all pages on Mobile by ticking the appropriate box :


Concept

Rewards

Gifts Rain works with the Instant Win system. To win rewards instantly during your campaign, you must first set up the parameters. To find out more about how to set up instant win mechanisms, we recommend you read this article: Instant Win Mechanics.

Appearance

This module lets you import game backgrounds, customise the rendering of your texts and buttons, and customise the scratch and win images.

How do I import my backgrounds?

The game background is imported in the ‘Page design’ section.

Only the Desktop background can be uploaded, and it will be resized to display on Mobile as well. If you wish, you can force the display of your campaign background for the Mobile version - this operation is carried out from the "Configuration ’ section of your campaign.

How do I customise Gifts Rain?

  • Customise the images of the game mechanics, according to the formats indicated in the section ‘Creating the design of a Gifts Rain’.

  • Then customise the textual and visual elements that accompany the animation of the mechanics, using the recommended formats:

Don't forget to click on the ‘Validate’ button at the bottom right of the screen before leaving this section.

Shares

To find out how to share an Instant Scratch on social networks, we recommend you read this article: Sharing your game on social networks.

Limits

To find out how to set one or more limitations on your game, we recommend you read this article: How can I limit access to my campaign?

Data export

You can export 2 types of file containing participation data:

  • The participants export: includes the data of all participants in your campaign. To find out more, we recommend you read this article: Exporting data.

  • Winners export: includes information about the participant, the date and time they won the reward, and the corresponding reward won. This list can be found in the ‘Mechanics’ > ‘Instant’ > ‘Winner export’ section.

Results

You need to set the text and visuals of the Desktop and Mobile backgrounds for the two pages Won and Lost. You can also create one or more action buttons, with redirections to a merchant site for example.

Winner page

This page displays a title set in ‘Results’ > ‘Won page’, then the image of the reward (set for each reward in the ‘Instant’ section) and the name of the reward (also set for each reward in the ‘Instant’ section) won by the player.

IMPORTANT: To test a winning instant and see how the ‘won’ page looks, we invite you to set up a test instant from the ‘Mechanics’ > ‘Instant’ section using classic generation (generate a single instant, on the dates and times of the test). Then test using the preview.

Here is an example of how the ‘won’ page looks:

Loser page

This page is the destination page for all players who have not won a reward. You can set the message you want (it will be the same for everyone). It can be a ‘you lost’ message, with or without a consolation reward (e.g. a discount code).

Q&A

How can I modify my campaign once it has been activated?

You can, of course, modify your campaign at any time - simply make the changes you want and confirm them using the ‘Validate’ button at the bottom of the page.

How do I know if the rewards have been won?

While the game is online, you can follow the progress of the winners. In the Mechanics > Instants section, you'll find an icon (trophy) next to each instant:

  • If the trophy is green, the reward has been won

  • If the trophy is grey, the reward has not been won

If the date and time of the instant have passed, you can put the instant (and therefore the reward) back into play using the Action > Configure button.

How do I create a 100% winning Instant Scratch?

The platform does not allow you to set up a 100% winning instant, as the mechanics are not adapted for this. A winning instant corresponds to an interval of time, and the first person to connect within this interval wins the instant.

But here's an alternative for your project:

  • If you wish, you can start by setting up rewards (larger rewards, for example) via the ‘Rewards’ module.

  • Secondly, for the consolation reward (e.g. a discount voucher), you can set up the ‘Lost’ page. In fact, all the people who don't win the big reward will go to the ‘you lost’ page, where you can set up a message like ‘you won a discount voucher’. All the ‘losers’ will have the same message and therefore the same consolation reward.

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